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Rating

Discussion in 'iZZi' started by Corn Rider, Nov 13, 2010.

  1. Corn Rider

    Corn Rider free trex Mechanic

    I was wondering how everyone rates levels.

    I consider how fun it is, how hard it is, and how it looks.
    (Sorry, but that's what she said...)
     
  2. MxRacer100

    MxRacer100 ..........$#!%........... Piston

    i basicly do the same thing....i also usually give a higher rating for using all the space you can and for how complicated it is
     
  3. awesomeguy0

    awesomeguy0 Transparent Mushroom? Piston

    I rate on how hard it is, and how fun it is. But sometimes i'll rate on how cool it looks.
     
  4. MxRacer100

    MxRacer100 ..........$#!%........... Piston

    yeah hardness for me is more on the complicatedness......because if your playing a map that is super hard because there is only one specific way to do it....then i wont give it a high rating....
     
  5. {Monsta:::Man}

    {Monsta:::Man} leaven trackmill ;( Assembly Line Worker

    **([{<.:detail:.>}])**
     
  6. MxRacer100

    MxRacer100 ..........$#!%........... Piston

    how do you get detail in iZZi.....
     
  7. thepage

    thepage TrackMill Staff Moderator Staff Member Mod

    Ya really detail in izzi is kind of complicated, but I usually rate tracks on the about of fun and if it is kind of challenging... not impossible.
     
  8. MxRacer100

    MxRacer100 ..........$#!%........... Piston

    yeah you can detail but its really just making impossible maps with clored blocks that make a picture
     
  9. Corn Rider

    Corn Rider free trex Mechanic

    hehe... but you've gotta admit, that Mario is pretty cool...
     
  10. MxRacer100

    MxRacer100 ..........$#!%........... Piston

    lol yeah........i tried making a usa flag and it looked so cool but then if you have to many blocks when you try to submit.....it cuts off half of them and it just wastes your time it sucks
     
  11. Cornelias

    Cornelias gone. sorry. Mechanic

    they choose to rate or not

    I like to rate my own levels.
     
    Last edited by a moderator: Aug 25, 2013

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