Hi, everyone. I'm not sure how many of you all know me, but I used to spend a lot of time on this website. In fact, it was my favorite website to visit when I was in middle school, and I used to be very active. I'm in college now, and it's sad to see just how inactive this place has gotten. I remember there used to be a time where there would never be less than 30 users online at once. Now, it's awesome to see 10 users here. It's not just the forums, either. I remember when you could submit a track to FR2 and it would only last in the "Newest Tracks" for 20 minutes. I submitted a track a few days ago, and it stayed on the "Newest Tracks" list for at least a day! It would've stayed longer if 1 user hadn't submitted 10 tracks in a row. I know this kind of talk is depressing, but there is one good thing. These forums may be very inactive, but by no means are they dead! If we all work together, we can make the site active again! There are many things we can do, but we will also need the help of Trackmill staff, for this. I will keep a list of ideas we have to get more traffic to the site. Here is what I have so far: [SPOIL]1. Analyze each game (except Cat Ninja) and find out which games are the most active. Create an average amount of plays, new levels, forum activity, etc. a game needs to remain active. I see Trackmill constantly adding new games, but at this point, I think there might be too many games here. It's easy to tell FR2 is what got the site so much buzz in the first place, so why not get rid of a few less-played games and try to get the new Free Rider HD to come to Trackmill! That would without a doubt create some new buzz! Submitted by - 148bsaa Upvotes: 1 - Downvotes: 0 2. Create a tutorial post and/or video for each game on Trackmill. Even if suggestion 1 doesn't work out / sound like a good idea, I guarantee you this one is. The main reason I am more drawn to games like FR2, Free Wires, & iZZi is because I know how to play them and how to create a level. I tried playing Cat Ninja, and couldn't even beat 1 level, much less could I make one. I also tried SSS at one point, but it took a while to get the hang of it, and even then I didn't understand how to make a good level. This is why I think it would benefit everyone to either make a thread for every game that has a tutorial (with screenshots) on how to play and beat a simple level and how to create & post a simple level OR make tutorial videos and post them to Trackmill's official YouTube channel (I recommend the latter; I'll explain later). Part 2 of this will be naming at least 3 pros for each (relatively active) game on Trackmill, then the pros can create their own threads to detail tutorials on how to create neat & in-depth maps. I can assure you that more people would be willing to try new games if they had tutorials to start off. Submitted by - 148bsaa Upvotes: 0 - Downvotes: 0 3. Have another major contest. Freedo told me it's been a while since we've last had a big, fun contest. Honestly, I think that alone (with the help of a big announcement about it) would get the forums jumping again. Either way, it couldn't be a bad idea. Submitted by - 148bsaa Upvotes: 1 - Downvotes: 0 4. Keep up with official TM social media. I have noticed that official TM social media goes relatively untouched, except when it's adding a new game. We should fix this! Every social media account for TM should be updated several times a day (except YouTube). Each staff member should be given a different TM social media account to post to every day, that way each account is handled by 1 person and therefore is more manageable. Each staff member should be able to log in to each social media account, though. This would be just in case they would like to post a quick message on an account that they don't run daily. I think a constant social media presence would go a long way to getting more users on Trackmill. Submitted by - 148bsaa Upvotes: 2 - Downvotes: 0 5. Create a buzz on social media. Going back to the social media again, get the word out! Use TONS of hashtags to catch the attention of a lot of people. Really. It works! Along with using a hashtag in every post, you should also try giving out rewards or prizes to TM's followers if a tweet gets 100 retweets, or a Facebook post gets 100 likes or something along those lines. Submitted by - 148bsaa Upvotes: 1 - Downvotes: 0 6. Post a video to YouTube at least once per week. YouTube is an awesome way for Trackmill to grow! I feel like compilation or highlight videos of the best tracks from each game on Trackmill would be awesome! The video wouldn't have to be more than 5 minutes long. Just showcase the best few tracks submitted that week. Even if you didn't want to spoil the fun and wanted to highlight the best moments of each map, that would work too! Plus, YouTube has tons of free-to-use music that could go behind each video. To find the tracks, you could of course go to the most popular tracks, but you could also take fan suggestions. A cool idea might be to set up a forum here and ask users to submit a track to be featured in the up-coming week's video. Tutorial videos on how to create & play games (that thing I suggested earlier) could work here, as well! Submitted by - 148bsaa Upvotes: 1 - Downvotes: 0 7. Change the layout of the forums. Some potential users have complained that the layout is either confusing, or boring, or both, so a format change to a more user-friendly style and/or layout would go a long way. Submitted by - kingaling Upvotes: 1 - Downvotes: 0 8. Add more games. Getting more and more amazingly fun games added for users to play is always a great idea. Submitted by - kingaling Upvotes: 1 - Downvotes: 0[/SPOIL] Those are my ideas to get more traffic to Trackmill. I also have a decent following on my YouTube channel, so maybe I can drive some people here myself. Tell me what you think of my ideas, and post your own!. I really want to help Trackmill grow again. I will put any idea we like into the list above. If, later, we dismiss one of the listed ideas (by majority comments), it will be placed into scrapped ideas category which will go below this statement. Dismissed Ideas: [SPOIL]Updating FR2's code. This is impossible due to the new owners of Free Rider not allowing it.[/SPOIL] Thank you for reading, and I hope we can get Trackmill running again!