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Game Catagories

Discussion in 'Ask Trackmill' started by goose, Apr 7, 2015.

  1. goose

    goose hmm... Administrator Staff Member Admin

    so we are adding a "category" Feature to the new trackmill system. We need help coming up with categories. Each game can have 4 categories

    Bit Addiction:
    1. Sizes - 5x5, 10x10,20x20

    Free Rider 2:
    2. Vehicles - BMX, MTB, BLOB, ect.
     
  2. c3b4me

    c3b4me Remember when this place was once was something? Piston

    does it have to be something that can be easily determined by specific features of a level or could it be something like the number of people who have completed it? and i also suggest the latter for MF2(if possible) as it is a way of telling how hard/frustrating it is.
     
  3. goose

    goose hmm... Administrator Staff Member Admin

    the number of people is a completely different thing, but is a good idea. I will look to add that in the future.

    for this thread I am talking about game specific categories/filters
     
  4. 148bsaa

    148bsaa LIFE: That Awkward Moment Mechanic

    Free Wires --- Track length
    Coloraze --- Either the number of keys in each level or maybe the total used size of the map (?x?)
    iZZi --- Perhaps the minimum required number of iZZi fired in order to beat the level. The only other thing I can think of is maybe the number of blocks you need to eat.

    These are the other 3 games I am most familiar with, so I feel better about suggesting search criteria for these.
     
  5. goose

    goose hmm... Administrator Staff Member Admin

    thank you .
     
  6. 148bsaa

    148bsaa LIFE: That Awkward Moment Mechanic

    You're welcome :)
    If you need me for anything else, just say so.
     
  7. c3b4me

    c3b4me Remember when this place was once was something? Piston

    maximum frustration 2 number of blocks used. it may not be reliable but it is one of the only methods that can be used.


    edit: or perhaps the number of skull death block things in particular.
     
    Last edited: Apr 28, 2015

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